MuleSoft.U Getting Started with Anypoint Platform
This self-paced course is for anyone and everyone involved in an Anypoint Platform project who wants to get hands-on experience learning what Anypoint Platform is and how it is used to discover, consume, design, build, deploy, manage, and govern APIs. Students do not write any code in this course.
Note: This course is not for developers and architects who are going to take the Anypoint Platform Development: Fundamentals course or the self-study MuleSoft.U Development Fundamentals course, which include this content and much more.
There is currently only a Mule 3 version of this course. The Mule 4 version is being recorded and will be released when it is finished.
- MuleSoft.U Getting Started with Anypoint Platform (Mule 3)
- MuleSoft.U Getting Started with Anypoint Platform (Mule 4) - COMING SOON!
- In the meantime, you can get started with our Mule 4 tutorials and Mule 4 documentation.
Just getting started? Use Mule 4, which was built keeping the fundamentals of Mule 3 in mind: we evaluated ease of use, task simplification, runtime optimization and manual tuning, and reducing long-term maintenance. We advocate that all new projects be built with Mule 4: there are fewer concepts to learn and easier debugging with new error handling practices.
Mule 3 was an incredibly powerfully iteration of Mule, helping us build out Anypoint Platform, solidify our cloud footprint with CloudHub, and allow developers to extend the power of Mule with the DevKit.
Note: Mule 4 courses use Anypoint Studio 7.
Mule 3 courses use Anypoint Studio 6.