MuleSoft.U Getting Started with Anypoint Platform
This self-paced course is for anyone and everyone involved in an Anypoint Platform project who wants to get hands-on experience learning what Anypoint Platform is and how it is used to discover, consume, design, build, deploy, manage, and govern APIs. Students do not write any code in this course.
Note: This course is not for developers and architects who are going to take the Anypoint Platform Development: Fundamentals course or the self-study MuleSoft.U Development Fundamentals course, which include this content and much more.
There are two versions of this course - one for Mule 3 and one for Mule 4. Click one of the links below to get a detailed course outline and registration info for a specific version.
- MuleSoft.U Getting Started with Anypoint Platform (Mule 4)
- MuleSoft.U Getting Started with Anypoint Platform (Mule 3)
Just getting started? Use Mule 4, which was built keeping the fundamentals of Mule 3 in mind: we evaluated ease of use, task simplification, runtime optimization and manual tuning, and reducing long-term maintenance. We advocate that all new projects be built with Mule 4: there are fewer concepts to learn and easier debugging with new error handling practices.
Mule 3 was an incredibly powerfully iteration of Mule, helping us build out Anypoint Platform, solidify our cloud footprint with CloudHub, and allow developers to extend the power of Mule with the DevKit.
Note: Mule 4 courses use Anypoint Studio 7.
Mule 3 courses use Anypoint Studio 6.